import { Crazyflie } from '.'; export declare const defaultSetpoint: Setpoint; export declare const defaultVelocityWorldSetpoint: VelocityWorldSetpoint; export declare const defaultZDistanceSetpoint: ZDistanceSetpoint; export declare const defaultHoverSetpoint: HoverSetpoint; export declare class Commander { private crazyflie; readonly currentSetpoint: Setpoint | VelocityWorldSetpoint | ZDistanceSetpoint | HoverSetpoint; private lastFunction; private lastArgs; private setpointInterval; /** * Class for dealing with the 'commander' port * (https://wiki.bitcraze.io/doc:crazyflie:crtp:commander) */ constructor(crazyflie: Crazyflie); /** * We need to update the Crazyflie's position every so often otherwise it will stop after a few seconds */ startSetpointInterval(): void; /** * Clear the setpoint interval */ clearSetpointInterval(): void; /** * Set the setpoint point */ setpoint(setpoint?: Setpoint): Promise<{}>; /** * Deals with the generic commander. Stops all motors and potentially makes it fall. * (https://wiki.bitcraze.io/doc:crazyflie:crtp:generic_setpoint#stop) */ stopSetpoint(): Promise<{}>; /** * Send Velocity in the world frame of reference setpoint. * Velocity x, y, and z are in m/s while yaw rate is in degrees/second * (https://github.com/bitcraze/crazyflie-lib-python/blob/master/cflib/crazyflie/commander.py#L91) */ velocityWorldSetpoint(setpoint?: VelocityWorldSetpoint): Promise<{}>; /** * Setpoint with absolute height. * Roll and pitch are in degrees, yaw rate is in degrees/second, and z distance is in meters. * (https://github.com/bitcraze/crazyflie-lib-python/blob/master/cflib/crazyflie/commander.py#L104) */ zDistanceSetpoint(setpoint?: ZDistanceSetpoint): Promise<{}>; /** * Setpoint with absolute height. * Velocity x and y are in m/s, yaw rate is in degrees/second, and z distance is in meters. * (https://github.com/bitcraze/crazyflie-lib-python/blob/master/cflib/crazyflie/commander.py#L104) */ hoverSetpoint(setpoint?: HoverSetpoint): Promise<{}>; } export interface Setpoint { roll?: number; pitch?: number; yaw?: number; thrust?: number; } export interface VelocityWorldSetpoint { velocityX?: number; velocityY?: number; velocityZ?: number; yawRate?: number; } export interface ZDistanceSetpoint { roll?: number; pitch?: number; yawRate?: number; zDistance?: number; } export interface HoverSetpoint { velocityX?: number; velocityY?: number; yawRate?: number; zDistance?: number; }