import {Injectable} from '@angular/core'; @Injectable() export class RoundProgressEase { // t: current time (or position) of the neonate. This can be seconds or frames, steps, // seconds, ms, whatever – as long as the unit is the same as is used for the total time. // b: beginning value of the property. // c: change between the beginning and destination value of the property. // d: total time of the neonate. getAnimateValue(param) { switch (param.name) { case 'linearEase': return this.linearEase(param.t, param.b, param.c, param.d); case 'easeInQuad': return this.easeInQuad(param.t, param.b, param.c, param.d); case 'easeOutQuad': return this.easeOutQuad(param.t, param.b, param.c, param.d); case 'easeInOutQuad': return this.easeInOutQuad(param.t, param.b, param.c, param.d); case 'easeInCubic': return this.easeInCubic(param.t, param.b, param.c, param.d); case 'easeOutCubic': return this.easeOutCubic(param.t, param.b, param.c, param.d); case 'easeInOutCubic': return this.easeInOutCubic(param.t, param.b, param.c, param.d); case 'easeInQuart': return this.easeInQuart(param.t, param.b, param.c, param.d); case 'easeOutQuart': return this.easeOutQuart(param.t, param.b, param.c, param.d); case 'easeInOutQuart': return this.easeInOutQuart(param.t, param.b, param.c, param.d); case 'easeInQuint': return this.easeInQuint(param.t, param.b, param.c, param.d); case 'easeOutQuint': return this.easeOutQuint(param.t, param.b, param.c, param.d); case 'easeInOutQuint': return this.easeInOutQuint(param.t, param.b, param.c, param.d); case 'easeInSine': return this.easeInSine(param.t, param.b, param.c, param.d); case 'easeOutSine': return this.easeOutSine(param.t, param.b, param.c, param.d); case 'easeInOutSine': return this.easeInOutSine(param.t, param.b, param.c, param.d); case 'easeInExpo': return this.easeInExpo(param.t, param.b, param.c, param.d); case 'easeOutExpo': return this.easeOutExpo(param.t, param.b, param.c, param.d); case 'easeInOutExpo': return this.easeInOutExpo(param.t, param.b, param.c, param.d); case 'easeInCirc': return this.easeInCirc(param.t, param.b, param.c, param.d); case 'easeOutCirc': return this.easeOutCirc(param.t, param.b, param.c, param.d); case 'easeInOutCirc': return this.easeInOutCirc(param.t, param.b, param.c, param.d); case 'easeInElastic': return this.easeInElastic(param.t, param.b, param.c, param.d); case 'easeOutElastic': return this.easeOutElastic(param.t, param.b, param.c, param.d); case 'easeInOutElastic': return this.easeInOutElastic(param.t, param.b, param.c, param.d); case 'easeInBack': return this.easeInBack(param.t, param.b, param.c, param.d); case 'easeOutBack': return this.easeOutBack(param.t, param.b, param.c, param.d); case 'easeInOutBack': return this.easeInOutBack(param.t, param.b, param.c, param.d); case 'easeInBounce': return this.easeInBounce(param.t, param.b, param.c, param.d); case 'easeOutBounce': return this.easeOutBounce(param.t, param.b, param.c, param.d); case 'easeInOutBounce': return this.easeInOutBounce(param.t, param.b, param.c, param.d); } } linearEase(t: number, b: number, c: number, d: number): number { return c * t / d + b; }; easeInQuad(t: number, b: number, c: number, d: number): number { return c * (t /= d) * t + b; }; easeOutQuad(t: number, b: number, c: number, d: number): number { return -c * (t /= d) * (t - 2) + b; }; easeInOutQuad(t: number, b: number, c: number, d: number): number { if ((t /= d / 2) < 1) { return c / 2 * t * t + b; } return -c / 2 * ((--t) * (t - 2) - 1) + b; }; easeInCubic(t: number, b: number, c: number, d: number): number { return c * (t /= d) * t * t + b; }; easeOutCubic(t: number, b: number, c: number, d: number): number { return c * ((t = t / d - 1) * t * t + 1) + b; }; easeInOutCubic(t: number, b: number, c: number, d: number): number { if ((t /= d / 2) < 1) { return c / 2 * t * t * t + b; } return c / 2 * ((t -= 2) * t * t + 2) + b; }; easeInQuart(t: number, b: number, c: number, d: number): number { return c * (t /= d) * t * t * t + b; }; easeOutQuart(t: number, b: number, c: number, d: number): number { return -c * ((t = t / d - 1) * t * t * t - 1) + b; }; easeInOutQuart(t: number, b: number, c: number, d: number): number { if ((t /= d / 2) < 1) { return c / 2 * t * t * t * t + b; } return -c / 2 * ((t -= 2) * t * t * t - 2) + b; }; easeInQuint(t: number, b: number, c: number, d: number): number { return c * (t /= d) * t * t * t * t + b; }; easeOutQuint(t: number, b: number, c: number, d: number): number { return c * ((t = t / d - 1) * t * t * t * t + 1) + b; }; easeInOutQuint(t: number, b: number, c: number, d: number): number { if ((t /= d / 2) < 1) { return c / 2 * t * t * t * t * t + b; } return c / 2 * ((t -= 2) * t * t * t * t + 2) + b; }; easeInSine(t: number, b: number, c: number, d: number): number { return -c * Math.cos(t / d * (Math.PI / 2)) + c + b; }; easeOutSine(t: number, b: number, c: number, d: number): number { return c * Math.sin(t / d * (Math.PI / 2)) + b; }; easeInOutSine(t: number, b: number, c: number, d: number): number { return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b; }; easeInExpo(t: number, b: number, c: number, d: number): number { return (t == 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b; }; easeOutExpo(t: number, b: number, c: number, d: number): number { return (t == d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b; }; easeInOutExpo(t: number, b: number, c: number, d: number): number { if (t == 0) { return b; }; if (t == d) { return b + c; } if ((t /= d / 2) < 1) { return c / 2 * Math.pow(2, 10 * (t - 1)) + b; } return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b; }; easeInCirc(t: number, b: number, c: number, d: number): number { return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b; }; easeOutCirc(t: number, b: number, c: number, d: number): number { return c * Math.sqrt(1 - (t = t / d - 1) * t) + b; }; easeInOutCirc(t: number, b: number, c: number, d: number): number { if ((t /= d / 2) < 1) { return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b; } return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b; }; easeInElastic(t: number, b: number, c: number, d: number): number { let s = 1.70158; let p = d * 0.3; let a = c; if (t == 0) { return b; } if ((t /= d) == 1) { return b + c; } if (a < Math.abs(c)) { a = c; s = p / 4; } else { s = p / (2 * Math.PI) * Math.asin(c / a); } return -(a * Math.pow(2, 10 * (t--)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b; }; easeOutElastic(t: number, b: number, c: number, d: number): number { let s = 1.70158; let p = d * 0.3; let a = c; if (t == 0) { return b; } if ((t /= d) == 1) { return b + c; } if (a < Math.abs(c)) { a = c; s = p / 4; } else { s = p / (2 * Math.PI) * Math.asin(c / a); } return a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b; }; easeInOutElastic(t: number, b: number, c: number, d: number): number { let s = 1.70158; let p = d * (0.3 * 1.5); let a = c; if (t == 0) { return b; } if ((t /= d / 2) == 2) { return b + c; } if (a < Math.abs(c)) { a = c; s = p / 4; } else { s = p / (2 * Math.PI) * Math.asin(c / a); } if (t < 1) { return -0.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b; } return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * 0.5 + c + b; }; easeInBack(t: number, b: number, c: number, d: number, s = 1.70158): number { return c * (t /= d) * t * ((s + 1) * t - s) + b; }; easeOutBack(t: number, b: number, c: number, d: number, s = 1.70158): number { return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b; }; easeInOutBack(t: number, b: number, c: number, d: number, s = 1.70158): number { if ((t /= d / 2) < 1) { return c / 2 * (t * t * (((s *= 1.525) + 1) * t - s)) + b; } return c / 2 * ((t -= 2) * t * (((s *= 1.525) + 1) * t + s) + 2) + b; }; easeInBounce(t: number, b: number, c: number, d: number): number { return c - this.easeOutBounce(d - t, 0, c, d) + b; }; easeOutBounce(t: number, b: number, c: number, d: number): number { if ((t /= d) < (1 / 2.75)) { return c * (7.5625 * t * t) + b; } else if (t < (2 / 2.75)) { return c * (7.5625 * (t -= (1.5 / 2.75)) * t + 0.75) + b; } else if (t < (2.5 / 2.75)) { return c * (7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375) + b; } return c * (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375) + b; }; easeInOutBounce(t: number, b: number, c: number, d: number): number { if (t < d / 2) { return this.easeInBounce(t * 2, 0, c, d) * 0.5 + b; } return this.easeOutBounce(t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b; }; } /** * TERMS OF USE - EASING EQUATIONS * Open source under the BSD License. * Copyright © 2001 Robert Penner * All rights reserved. * Redistribution and use in source and binary forms, with or without modification, are permitted * provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions * and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, this list of conditions * and the following disclaimer in the documentation and/or other materials provided with the * distribution. * * Neither the name of the author nor the names of contributors may be used to endorse or promote * products derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */