import { SvelteComponentTyped } from "svelte"; import type { OnCreateParticle, OnUpdateParticle, ParticleStyle, Position } from './utils/types'; declare const __propDef: { props: { /** * The origin position of the confetti cannon. * @required * @example * ``` * * ``` */ origin: Position; /** * A list of render styles to use for the confetti. Each confetti will be assigned a random value from the list. * The values can either be valid HTML colors or an HTMLImageElement. * @default ['hotpink','gold','dodgerblue','tomato','rebeccapurple','lightgreen','turquoise'] * @example * ``` * * ``` */ styles?: ParticleStyle[] | undefined; /** * The number of particles to create. * @default 50 * @example * ``` * * ``` */ particleCount?: number | undefined; /** * The force of the burst. A larger number will shoot the confetti faster and further. Has no effect if origin isn't passed in. * @default 15 * @example * ``` * * ``` */ force?: number | undefined; /** * Angle in degrees of the burst. This can be used together with spread to create a directed burst. Has no effect if origin isn't passed in. * @default 0 * @example * ``` * * ``` */ angle?: number | undefined; /** * The spread in degrees of the burst. This can be used together with angle to create a directed burst. Has no effect if origin isn't passed in. * @default 360 * @example * ``` * * ``` */ spread?: number | undefined; /** * By default, each particle is created with some random variation. The initial values of each particle can be overriden using the onCreate callback. * @default undefined * @example * ``` * { * particle.style = 'blue'; * particle.x = window.innerWidth / 2; * return particle; * }} * /> * ``` */ onCreate?: OnCreateParticle | undefined; /** * The onUpdate callback can be used to modify the particle on each frame. * @default undefined * @example * ``` * { * if (particle.angle < 0 && particle.da < 0) { * particle.da *= -1; * } * }} * /> * ``` */ onUpdate?: OnUpdateParticle | undefined; }; events: { completed: CustomEvent; } & { [evt: string]: CustomEvent; }; slots: {}; }; export declare type ConfettiCannonProps = typeof __propDef.props; export declare type ConfettiCannonEvents = typeof __propDef.events; export declare type ConfettiCannonSlots = typeof __propDef.slots; export default class ConfettiCannon extends SvelteComponentTyped { } export {};