module BB { /** Global shared events through the ComBroker framework @class Events @constructor @return {Object} Global Events **/ export module EVENTS { /** event fires datagrid json event data chnaged / saved @event JSON_EVENT_ROW_CHANGED @param {Object} this @param {Object} caller the firing element @param {Number} alpha value **/ export const JSON_EVENT_ROW_CHANGED = 'JSON_EVENT_ROW_CHANGED'; /** Station polling time changes @event STATIONS_POLL_TIME_CHANGED @param {This} caller @param {Self} context caller @param {String} @static @final **/ export const STATIONS_POLL_TIME_CHANGED = 'STATIONS_POLL_TIME_CHANGED'; /** Theme changed @event THEME_CHANGED @param {This} caller @param {Self} context caller @param {String} @static @final **/ export const THEME_CHANGED = 'THEME_CHANGED'; /** Selected stack view @event SELECTED_STACK_VIEW @param {This} caller @param {Self} context caller @param {String} @static @final **/ export const SELECTED_STACK_VIEW = 'SELECTED_STACK_VIEW'; /** Selected block list updated @event SCENE_BLOCK_LIST_UPDATED @param {This} caller @param {Self} context caller @param {String} @static @final **/ export const SCENE_BLOCK_LIST_UPDATED = 'SCENE_BLOCK_LIST_UPDATED'; /** Scene item selected @event SCENE_ITEM_SELECTED @param {This} caller @param {Self} context caller @param {String} @static @final **/ export const SCENE_ITEM_SELECTED = 'SCENE_ITEM_SELECTED'; /** Scene loaded and ready event @event LOAD_SCENE @param {This} caller @param {Self} context caller @param {String} @static @final **/ export const LOAD_SCENE = 'LOAD_SCENE'; /** Scene zoom in event @event SCENE_ZOOM_IN @param {This} caller @param {Self} context caller @param {String} @static @final **/ export const SCENE_ZOOM_IN = 'SCENE_ZOOM_IN'; /** Scene zoom out event @event SCENE_ZOOM_OUT @param {This} caller @param {Self} context caller @param {String} @static @final **/ export const SCENE_ZOOM_OUT = 'SCENE_ZOOM_OUT'; /** Scene reset event @event SCENE_ZOOM_RESET @param {This} caller @param {Self} context caller @param {String} @static @final **/ export const SCENE_ZOOM_RESET = 'SCENE_ZOOM_RESET'; /** push top scene @event SCENE_PUSH_TOP @param {This} caller @param {Self} context caller @param {String} @static @final **/ export const SCENE_PUSH_TOP = 'SCENE_PUSH_TOP'; /** push bottom scene @event SCENE_PUSH_BOTTOM @param {This} caller @param {Self} context caller @param {String} @static @final **/ export const SCENE_PUSH_BOTTOM = 'SCENE_PUSH_BOTTOM'; /** Scene editor removed event @event SCENE_EDITOR_REMOVE @param {This} caller @param {Self} context caller @param {String} @static @final **/ export const SCENE_EDITOR_REMOVE = 'SCENE_EDITOR_REMOVE'; /** scene item removed event @event SCENE_ITEM_REMOVE @param {This} caller @param {Self} context caller @param {String} @static @final **/ export const SCENE_ITEM_REMOVE = 'SCENE_ITEM_REMOVE'; /** exited the startup wizard event @event WIZARD_EXIT @param {This} caller @param {Self} context caller @param {String} @static @final **/ export const WIZARD_EXIT = 'WIZARD_EXIT'; /** new scene added event @event NEW_SCENE_ADD @param {This} caller @param {Self} context caller @param {String} @static @final **/ export const NEW_SCENE_ADD = 'NEW_SCENE_ADD'; /** scene list updated @event SCENE_LIST_UPDATED @param {This} caller @param {Self} context caller @param {String} @static @final **/ export const SCENE_LIST_UPDATED = 'SCENE_LIST_UPDATED'; /** scene undo event @event SCENE_UNDO @param {This} caller @param {Self} context caller @param {String} @static @final **/ export const SCENE_UNDO = 'SCENE_UNDO'; /** scene redo event @event SCENE_REDO @param {This} caller @param {Self} context caller @param {String} @static @final **/ export const SCENE_REDO = 'SCENE_REDO'; /** removing scene (not removed yet) @event REMOVING_SCENE @param {This} caller @param {Self} context caller @param {String} @static @final **/ export const REMOVING_SCENE = 'REMOVING_SCENE'; /** scene already removed @event REMOVED_SCENE @param {This} caller @param {Self} context caller @param {String} @static @final **/ export const REMOVED_SCENE = 'REMOVED_SCENE'; /** removing resource (not removed yet) @event REMOVING_RESOURCE @param {This} caller @param {Self} context caller @param {String} @static @final **/ export const REMOVING_RESOURCE = 'REMOVING_RESOURCE'; /** resource removed @event REMOVED_RESOURCE @param {This} caller @param {Self} context caller @param {String} @static @final **/ export const REMOVED_RESOURCE = 'REMOVED_RESOURCE'; /** added resource @event ADDED_RESOURCE @param {This} caller @param {Self} context caller @param {String} @static @final **/ export const ADDED_RESOURCE = 'ADDED_RESOURCE'; /** Custom events fired when a mouse hovers over canvas @event MOUSE_ENTERS_CANVAS @param {This} caller @param {Self} context caller @param {Event} event @static @final **/ export const MOUSE_ENTERS_CANVAS = 'MOUSE_ENTERS_CANVAS'; /** Custom event fired when a font settings changed @event FONT_SELECTION_CHANGED @param {This} caller @param {Self} context caller @param {Event} edata @static @final **/ export const FONT_SELECTION_CHANGED = 'FONT_SELECTION_CHANGED'; /** campaign list completed loading @event CAMPAIGN_LIST_LOADED @param {This} caller @param {Self} context caller @param {String} @static @final **/ export const CAMPAIGN_LIST_LOADING = 'CAMPAIGN_LIST_LOADED'; } }