/* ** stmux -- Simple Terminal Multiplexing for Node Environments ** Copyright (c) 2017-2026 Dr. Ralf S. Engelschall ** ** Permission is hereby granted, free of charge, to any person obtaining ** a copy of this software and associated documentation files (the ** "Software"), to deal in the Software without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Software, and to ** permit persons to whom the Software is furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Software. ** ** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ import type { Constructor, STMUXBase, Terminal, Border, BorderSide } from "./stmux-0-types.js" export default >(Base: T) => class extends Base { /* determine border of terminal */ override border (term: Terminal, side: BorderSide): Border { const { left, top, width, height } = term.position if (side === "left" || side === "right") { const x = (side === "left" ? left : left + width - 1) return { x1: x, x2: x, y1: top, y2: top + height - 1, side } } else { const y = (side === "top" ? top : top + height - 1) return { x1: left, x2: left + width - 1, y1: y, y2: y, side } } } /* find touches */ override touches (a1: number, a2: number, b1: number, b2: number): number { /* +--a--+ +--b--+ */ if (a2 < b1) return 0 /* +--a--+ +--b--+ */ else if (a1 > b2) return 0 /* +---a---+ +--b--+ */ else if (a1 <= b1 && b2 <= a2) return b2 - b1 + 1 /* +--a--+ +---b---+ */ else if (b1 <= a1 && a2 <= b2) return a2 - a1 + 1 /* +--a--+ +--b--+ */ else if (b1 < a1 && b2 <= a2) return b2 - a1 + 1 /* +--a--+ +--b--+ */ else if (a1 <= b1 && b2 > a2) return a2 - b1 + 1 /* actually cannot happen!? */ else return 0 } }