//============ Copyright (c) Valve Corporation, All rights reserved. ============
//
// glmgrbasics.h
//	types, common headers, forward declarations, utilities
//
//===============================================================================

#ifndef GLMBASICS_H
#define	GLMBASICS_H

#pragma once

#include <string>
#include <set>
#include <map>
#include <vector>

#include <OpenGL/OpenGL.h>
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
#include <OpenGL/CGLTypes.h>
#include <OpenGL/CGLRenderers.h>
#include <OpenGL/CGLCurrent.h>
//#include <OpenGL/CGLProfiler.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <ApplicationServices/ApplicationServices.h>

#include "imageformat.h"
#include "glmdebug.h"

#ifndef Assert
#define Assert(x)
#endif

//===============================================================================

// some portability shims to eliminate dependencies on partcular segments of Valve code

typedef int8_t int8;
typedef uint8_t uint8;
typedef int16_t int16;
typedef uint16_t uint16;
typedef int32_t int32;
typedef uint32_t uint32;
typedef int64_t int64;
typedef uint64_t uint64;

class CUtlBuffer
{
public:
	enum BufferFlags_t
	{
		TEXT_BUFFER = 0x1,				// Describes how get + put work (as strings, or binary)
		//EXTERNAL_GROWABLE = 0x2,		// This is used w/ external buffers and causes the utlbuf to switch to reallocatable memory if an overflow happens when Putting.
		//CONTAINS_CRLF = 0x4,			// For text buffers only, does this contain \n or \n\r?
		//READ_ONLY = 0x8,				// For external buffers; prevents null termination from happening.
		//AUTO_TABS_DISABLED = 0x10,	// Used to disable/enable push/pop tabs
	};
	
	CUtlBuffer( int growSize = 0, int initSize = 0, int nFlags = 0 )
	{
		// grow size and init flags are ignored.
		m_buf.reserve( initSize );
	};
	
	CUtlBuffer( const void* pBuffer, int size, int nFlags = 0 )
	{
		m_buf.reserve ( size );
		memcpy( &m_buf[0], pBuffer, size );
	}

	// This one isn't actually defined so that we catch contructors that are trying to pass a bool in as the third param.
	CUtlBuffer( const void *pBuffer, int size, bool crap );

	~CUtlBuffer()
	{
	}

	char*	Base( void )
	{
		return &m_buf[0];
	}
	
	uint32	Size( void )
	{
		return m_buf.size();
	}
	
	void	EnsureCapacity( int num )
	{
		m_buf.resize( num );
	}

	void	AppendString( const char* pString )
	{
		int appendlen = strlen( pString );		// count of characters, null terminator not included
		if (Size())
		{
			// append to non empty string
			EnsureCapacity( Size() + appendlen + 1);
			//printf("\n **(a) appending \n---\n%s\n---\n to \n---\n%s\n---\n", pString, Base() );
			strcat( Base(), pString );			// gets NULL terminated
		}
		else
		{
			EnsureCapacity( Size() + appendlen + 1);
			//printf("\n **(b) appending \n---\n%s\n---\n to \n---\n%s\n---\n", pString, Base() );
			strcpy( Base(), pString );
		}
	}
	
private:
	CUtlBuffer();
	
	std::vector<char> m_buf;
};

class CUtlString
{
public:
	CUtlString()
	{
		m_str = "";
	}

	CUtlString( const char *str )
	{
		m_str = std::string( str );
	}
	
	~CUtlString( )
	{
	}

	const char*	String( void )
	{
		return m_str.c_str();
	}
	
	operator const char * () { return m_str.c_str(); } //conversion operator
	
private:
	
	std::string m_str;
};

#undef ARRAYSIZE
#define ARRAYSIZE(p)		(sizeof(p)/sizeof(p[0]))

#define strcat_s(dst,lim,src) strcat(dst,src )

#define V_strcat(dst,lim,src) strcat(dst,src)
#define V_vsnprintf(a,b,c,d) vsprintf(a,c,d)		// double check this
#define V_snprintf snprintf
#define V_strncpy strncpy
#define V_strcmp strcmp
#define V_strlen strlen
#define V_strstr strstr
#define __cdecl

#define V_memset(dst,count,val)	memset(dst,count,val)

int			V_stricmp(const char *s1, const char *s2 );
char const* V_stristr( char const* pStr, char const* pSearch );

//===============================================================================
// types

	// 3-d integer box (used for texture lock/unlock etc)
struct	GLMRegion
{
	int	xmin,xmax;
	int	ymin,ymax;
	int zmin,zmax;
};

struct GLMRect	// follows GL convention - if coming from the D3D rect you will need to fiddle the Y's
{
    int xmin;	// left
    int ymin;	// bottom
    int xmax;	// right
    int ymax;	// top
};

// macros

//#define	GLMassert(x)	assert(x)

// forward decls
class	GLMgr;				// singleton
class	GLMContext;			// GL context
class	CGLMContextTester;	// testing class
class	CGLMTex;
class	CGLMFBO;
class	CGLMProgram;
class	CGLMBuffer;


// utilities

typedef enum
{
	// D3D codes
	eD3D_DEVTYPE,
	eD3D_FORMAT,
	eD3D_RTYPE,
	eD3D_USAGE,
	eD3D_RSTATE,	// render state
	eD3D_SIO,		// D3D shader bytecode
	eD3D_VTXDECLUSAGE,
	
	// CGL codes
	eCGL_RENDID,
	
	// OpenGL error codes
	eGL_ERROR,
	
	// OpenGL enums
	eGL_ENUM,
	eGL_RENDERER

}	GLMThing_t;

const char* GLMDecode( GLMThing_t type, unsigned long value );		// decode a numeric const
const char* GLMDecodeMask( GLMThing_t type, unsigned long value );	// decode a bitmask

void GLMStop( void );	// aka Debugger()
void GLMCheckError( bool noStop = false, bool noLog= false );
void GLMEnableTrace( bool on );

//===============================================================================
// debug channels

enum EGLMDebugChannel
{
	ePrintf,
	eDebugger,
	eGLProfiler
};

#if GLMDEBUG
	// make all these prototypes disappear in non GLMDEBUG
	void	GLMDebugInitialize( bool forceReinit=false );

	bool	GLMDetectOGLP( void );
	bool	GLMDetectGDB( void );
	uint	GLMDetectAvailableChannels( void );

	uint	GLMDebugChannelMask( uint *newValue = NULL );
		// note that GDB and OGLP can both come and go during run - forceCheck will allow that to be detected.
		// mask returned is in form of 1<<n, n from EGLMDebugChannel
#endif

//===============================================================================
// debug message flavors

enum EGLMDebugFlavor
{
	eAllFlavors,		// 0
	eDebugDump,			// 1 debug dump flavor								-D-
	eTenure,			// 2 code tenures									> <
	eComment,			// 3 one off messages								---
	eMatrixData,		// 4 matrix data									-M-
	eShaderData,		// 5 shader data (params)							-S-
	eFrameBufData,		// 6 FBO data (attachments)							-F-
	eDXStuff,			// 7 dxabstract spew								-X-
	eAllocations,		// 8 tracking allocs and frees						-A-
	eSlowness,			// 9 slow things happening (srgb flips..)			-Z-
	eDefaultFlavor,		// not specified (no marker)
	eFlavorCount
};
uint	GLMDebugFlavorMask( uint *newValue = NULL );

//===============================================================================
// output functions

// make all these prototypes disappear in non GLMDEBUG
#if GLMDEBUG
		// these are unconditional outputs, they don't interrogate the string
	void	GLMStringOut( const char *string );
	void	GLMStringOutIndented( const char *string, int indentColumns );

		// these will look at the string to guess its flavor: <, >, ---, -M-, -S- 
	void	GLMPrintfVA( const char *fmt, va_list vargs );
	void	GLMPrintf( const char *fmt, ... );

		// these take an explicit flavor with a default value
	void	GLMPrintStr( const char *str, EGLMDebugFlavor flavor = eDefaultFlavor );

	#define	GLMPRINTTEXT_NUMBEREDLINES	0x80000000
	void	GLMPrintText( const char *str, EGLMDebugFlavor flavor = eDefaultFlavor, uint options=0  );			// indent each newline

	int		GLMIncIndent( int indentDelta );
	int		GLMGetIndent( void );
	void	GLMSetIndent( int indent );

#endif

// expose these in release now
// Mimic PIX events so we can decorate debug spew
void	GLMBeginPIXEvent( const char *str );
void	GLMEndPIXEvent( void );

//===============================================================================
// other stuff

#if GLMDEBUG
inline void GLMDebugger( void )
{
	if (GLMDebugChannelMask() & (1<<eDebugger))
	{
		asm ( "int $3" );
	}
	
	if (GLMDebugChannelMask() & (1<<eGLProfiler))
	{
		// we call an obscure GL function which we know has been breakpointed in the OGLP function list
        static short nada[] = { -1, -1, -1, -1 };
		glColor4sv( nada );
	}
}
#else
	#define	GLMDebugger()
#endif

// helpers for CGLSetOption - no op if no profiler
void	GLMProfilerClearTrace( void );
void	GLMProfilerEnableTrace( bool enable );

// helpers for CGLSetParameter - no op if no profiler
void	GLMProfilerDumpState( void );


//===============================================================================
// classes

// helper class making function tracking easier to wire up
#if GLMDEBUG
class GLMFuncLogger
{
	public:
	
		// simple function log
		GLMFuncLogger( const char *funcName )
		{
			m_funcName = funcName;
			m_earlyOut = false;
			
			GLMPrintf( ">%s", m_funcName );
		};
		
		// more advanced version lets you pass args (i.e. called parameters or anything else of interest)
		// no macro for this one, since no easy way to pass through the args as well as the funcname
		GLMFuncLogger( const char *funcName, char *fmt, ... )
		{
			m_funcName = funcName;
			m_earlyOut = false;

			// this acts like GLMPrintf here
			// all the indent policy is down in GLMPrintfVA
			// which means we need to inject a ">" at the front of the format string to make this work... sigh.
			
			char modifiedFmt[2000];
			modifiedFmt[0] = '>';
			strcpy( modifiedFmt+1, fmt );
			
			va_list	vargs;
			va_start(vargs, fmt);
			GLMPrintfVA( modifiedFmt, vargs );
			va_end( vargs );
		}
		
		~GLMFuncLogger( )
		{
			if (m_earlyOut)
			{
				GLMPrintf( "<%s (early out)", m_funcName );
			}
			else
			{
				GLMPrintf( "<%s", m_funcName );
			}
		};
	
		void EarlyOut( void )
		{
			m_earlyOut = true;
		};
		
		const char *m_funcName;				// set at construction time
		bool m_earlyOut;
};

// handy macro to go with the function tracking class
#define	GLM_FUNC			GLMFuncLogger _logger_ ( __FUNCTION__ )
#else
#define	GLM_FUNC
#endif


// class to keep an in-memory mirror of a file which may be getting edited during run
class CGLMFileMirror
{
public:
	CGLMFileMirror( char *fullpath );		// just associates mirror with file. if file exists it will be read.
											//if non existent it will be created with size zero
	~CGLMFileMirror( );
	
	bool		HasData( void );								// see if data avail
	void		GetData( char **dataPtr, uint *dataSizePtr );	// read it out
	void		SetData( char *data, uint dataSize );			// put data in (and write it to disk)
	bool		PollForChanges( void );							// check disk copy.  If different, read it back in and return true.
	
	void		UpdateStatInfo( void );		// make sure stat info is current for our file
	void		ReadFile( void );
	void		WriteFile( void );

	void		OpenInEditor( bool foreground=false );			// pass TRUE if you would like the editor to pop to foreground
	
	/// how about a "wait for change" method..

	char		*m_path;	// fullpath to file
	bool		m_exists;
	struct stat	m_stat;		// stat results for the file (last time checked)
	
	char		*m_data;	// content of file
	uint		m_size;		// length of content

};

// class based on the file mirror, that makes it easy to edit them outside the app.

// it receives an initial block of text from the engine, and hashes it. ("orig")
// it munges it by duplicating all the text after the "!!" line, and appending it in commented form. ("munged")
// a mirror file is activated, using a filename based on the hash from the orig text.
// if there is already content on disk matching that filename, use that content *unless* the 'blitz' parameter is set.
//		(i.e. engine is instructing this subsystem to wipe out any old/modified variants of the text)

#ifndef MD5_DIGEST_LENGTH
#define MD5_DIGEST_LENGTH 16  
#endif

class CGLMEditableTextItem
{
public:
					CGLMEditableTextItem( char *text, uint size, bool forceOverwrite, char *prefix, char *suffix = NULL );		// create a text blob from text source, optional filename suffix
					~CGLMEditableTextItem( );

	bool			HasData( void );
	bool			PollForChanges( void );									// return true if stale i.e. you need to get a new edition
	void			GetCurrentText( char **textOut, uint *sizeOut );		// query for read access to the active blob (could be the original, could be external edited copy)
	void			OpenInEditor( bool foreground=false );									// call user attention to this text

	// internal methods
	void			GenHashOfOrigText( void );
	void			GenBaseNameAndFullPath( char *prefix, char *suffix );
	void			GenMungedText( bool fromMirror );

	// members
	// orig
	uint			m_origSize;
	char			*m_origText;						// what was submitted
	unsigned char	m_origDigest[MD5_DIGEST_LENGTH];	// digest of what was submitted
	
	// munged
	uint			m_mungedSize;
	char			*m_mungedText;						// re-processed edition, initial content submission to the file mirror

	// mirror
	char			*m_mirrorBaseName;					// generated from the hash of the orig text, plus the label / prefix
	char			*m_mirrorFullPath;					// base name 
	CGLMFileMirror	*m_mirror;							// file mirror itself.  holds "official" copy for GetCurrentText to return.
};


// debug font
extern unsigned char g_glmDebugFontMap[16384];

// class for cracking multi-part text blobs
// sections are demarcated by beginning-of-line markers submitted in a table by the caller

struct GLMTextSection
{
	int		m_markerIndex;		// based on table of markers passed in to constructor
	uint	m_textOffset;		// where is the text - offset
	int		m_textLength;		// how big is the section
};

class CGLMTextSectioner
{
public:
					CGLMTextSectioner( const char *text, int textSize, const char **markers );		// constructor finds all the sections
					~CGLMTextSectioner( );
					
	int				Count( void );			// how many sections found
	void			GetSection( int index, uint *offsetOut, uint *lengthOut, int *markerIndexOut );
		// find section, size, what marker
		// note that more than one section can be marked similarly.
		// so policy isn't made here, you walk the sections and decide what to do if there are dupes.
	
	//members
	
	//section table
	std::vector< GLMTextSection >	m_sectionTable;
};

#endif
