import "common_base.proto";

message CSteamEngine_GetGameIDForPID_Request {
	optional uint32 pid = 1;
}

message CSteamEngine_GetGameIDForPID_Response {
	optional uint64 gameid = 1;
}

message CSteamEngine_GetTextFilterDictionary_Request {
	optional string language = 1;
	optional string type = 2;
}

message CSteamEngine_GetTextFilterDictionary_Response {
	optional string dictionary = 1;
}

message CSteamEngine_TextFilterDictionaryChanged_Notification {
	optional string language = 1;
	optional string type = 2;
}

message CSteamEngine_UpdateTextFilterDictionary_Notification {
	optional string language = 1;
	optional string type = 2;
}

service SteamEngine {
	rpc GetGameIDForPID (.CSteamEngine_GetGameIDForPID_Request) returns (.CSteamEngine_GetGameIDForPID_Response);
	rpc GetTextFilterDictionary (.CSteamEngine_GetTextFilterDictionary_Request) returns (.CSteamEngine_GetTextFilterDictionary_Response);
	rpc NotifyTextFilterDictionaryChanged (.CSteamEngine_TextFilterDictionaryChanged_Notification) returns (.NoResponse);
	rpc UpdateTextFilterDictionary (.CSteamEngine_UpdateTextFilterDictionary_Notification) returns (.NoResponse);
}

