import "networkbasetypes.proto";
import "usercmd.proto";

message CSGOInterpolationInfoPB {
	optional int32 src_tick = 1 [default = -1];
	optional int32 dst_tick = 2 [default = -1];
	optional float frac = 3 [default = 0];
}

message CSGOInputHistoryEntryPB {
	optional .CMsgQAngle view_angles = 2;
	optional int32 render_tick_count = 4;
	optional float render_tick_fraction = 5;
	optional int32 player_tick_count = 6;
	optional float player_tick_fraction = 7;
	optional .CSGOInterpolationInfoPB cl_interp = 12;
	optional .CSGOInterpolationInfoPB sv_interp0 = 13;
	optional .CSGOInterpolationInfoPB sv_interp1 = 14;
	optional .CSGOInterpolationInfoPB player_interp = 15;
	optional int32 frame_number = 20;
	optional int32 target_ent_index = 8 [default = -1];
	optional .CMsgVector shoot_position = 3;
	optional .CMsgVector target_head_pos_check = 9;
	optional .CMsgVector target_abs_pos_check = 10;
	optional .CMsgQAngle target_abs_ang_check = 11;
}

message CSGOUserCmdPB {
	optional .CBaseUserCmdPB base = 1;
	repeated .CSGOInputHistoryEntryPB input_history = 2;
	optional int32 attack1_start_history_index = 6 [default = -1];
	optional int32 attack2_start_history_index = 7 [default = -1];
	optional int32 attack3_start_history_index = 8 [default = -1];
	optional bool left_hand_desired = 9 [default = false];
}
