declare namespace starling.utils {
/**
* A utility class with methods related to the current platform and runtime.
*/
export class SystemUtil {
/**
* Initializes the ACTIVATE/DEACTIVATE event handlers on the native
* * application. This method is automatically called by the Starling constructor.
*/
static initialize(): void;
/**
* Executes the given function with its arguments the next time the application is active.
* * (If it is active already, the call will be executed right away.)
*/
static executeWhenApplicationIsActive(call: Function, args?: Array): void;
/**
* Indicates if the application is currently active. On Desktop, this means that it has
* * the focus; on mobile, that it is in the foreground. In the Flash Plugin, always
* * returns true.
*/
static get isApplicationActive(): boolean;
/**
* Indicates if the code is executed in an Adobe AIR runtime (true)
* * or Flash plugin/projector (false).
*/
static get isAIR(): boolean;
/**
* Returns the Flash Player/AIR version string. The format of the version number is:
* * majorVersion,minorVersion,buildNumber,internalBuildNumber.
*/
static get version(): string;
/**
* Returns the three-letter platform string of the current system. These are
* * the most common platforms: WIN, MAC, LNX, IOS, AND, QNX. Except for the
* * last one, which indicates "Blackberry", all should be self-explanatory.
*/
static get platform(): string;
static set platform(value: string)
/**
* Returns the value of the 'initialWindow.depthAndStencil' node of the application
* * descriptor, if this in an AIR app; otherwise always true.
*/
static get supportsDepthAndStencil(): boolean;
/**
* Indicates if Context3D supports video textures. At the time of this writing,
* * video textures are only supported on Windows, OS X and iOS, and only in AIR
* * applications (not the Flash Player).
*/
static get supportsVideoTexture(): boolean;
/**
* Updates the list of embedded fonts. To be called when a font is loaded at runtime.
*/
static updateEmbeddedFonts(): void;
/**
* Figures out if an embedded font with the specified style is available.
* * The fonts are enumerated only once; if you load a font at runtime, be sure to call
* * 'updateEmbeddedFonts' before calling this method.
* *
* * @param fontName the name of the font
* * @param bold indicates if the font has a bold style
* * @param italic indicates if the font has an italic style
* * @param fontType the type of the font (one of the constants defined in the FontType class)
*
*/
static isEmbeddedFont(fontName: string, bold?: boolean, italic?: boolean, fontType?: string): boolean;
/**
* Indicates if the code is executed on an iOS device, based on the platform
* * string.
*/
static get isIOS(): boolean;
/**
* Indicates if the code is executed on an Android device, based on the
* * platform string.
*/
static get isAndroid(): boolean;
/**
* Indicates if the code is executed on a Macintosh, based on the platform
* * string.
*/
static get isMac(): boolean;
/**
* Indicates if the code is executed on Windows, based on the platform
* * string.
*/
static get isWindows(): boolean;
/**
* Indicates if the code is executed on a Desktop computer with Windows, macOS or Linux
* * operating system. If the method returns 'false', it's probably a mobile device
* * or a Smart TV.
*/
static get isDesktop(): boolean;
}
}
export default starling.utils.SystemUtil;