package starling.utils { import openfl.geom.Vector3D; import openfl.geom.Point; /** * A utility class containing methods you might need for math problems. * @externs */ public class MathUtil { /** * Calculates the intersection point between the xy-plane and an infinite line * * that is defined by two 3D points in the same coordinate system. */ public static function intersectLineWithXYPlane(pointA:openfl.geom.Vector3D, pointB:openfl.geom.Vector3D, out:openfl.geom.Point = undefined):openfl.geom.Point { return null; } /** * Calculates if the point p is inside the triangle a-b-c. */ public static function isPointInTriangle(p:openfl.geom.Point, a:openfl.geom.Point, b:openfl.geom.Point, c:openfl.geom.Point):Boolean { return false; } /** * Moves a radian angle into the range [-PI, +PI], while keeping the direction intact. */ public static function normalizeAngle(angle:Number):Number { return 0; } /** * Returns the next power of two that is equal to or bigger than the specified number. */ public static function getNextPowerOfTwo(number:Number):int { return 0; } /** * Indicates if two float (Number) values are equal, give or take epsilon. */ public static function isEquivalent(a:Number, b:Number, epsilon:Number = undefined):Boolean { return false; } /** * Returns the larger of the two values. Different to the native Math.max, * * this doesn't create any temporary objects when using the AOT compiler. */ public static function max(a:Number, b:Number):Number { return 0; } /** * Returns the smaller of the two values. Different to the native Math.min, * * this doesn't create any temporary objects when using the AOT compiler. */ public static function min(a:Number, b:Number):Number { return 0; } /** * Moves value into the range between min and max. */ public static function clamp(value:Number, min:Number, max:Number):Number { return 0; } /** * Returns the smallest value in an array. */ public static function minValues(values:Array):Number { return 0; } /** * Converts an angle from degrees into radians. */ public static function deg2rad(deg:Number):Number { return 0; } /** * Converts an angle from radians into degrees. */ public static function rad2deg(rad:Number):Number { return 0; } public static function toFixed(value:Number, precision:int):String { return null; } } }