import Texture from "../textures/Texture";
import DisplayObject from "../display/DisplayObject";
import Rectangle from "openfl/geom/Rectangle";
declare namespace starling.filters {
/**
* An interface describing the methods available on the helper object passed
* * to the process call of fragment filters. It provides information about the
* * target object and methods to acquire and release pass textures.
* *
* * @see FragmentFilter#process()
*
*/
export interface IFilterHelper {
/**
* Gets a pass texture from the pool, or creates a new one (cleared and ready to be used
* * as render target). Its size is dictated by the bounds of the target display object
* * plus padding.
* *
* *
Beware: each call of this method counts as one render pass. For performance reasons,
* * the filter may be configured to render the last pass directly to the back buffer. In
* * that case, this method will return null for the last pass! That's the
* * sign for the process method to draw to the back buffer. If you receive
* * null too soon, the filter class probably didn't correctly override
* * numPasses.