import Texture from "../textures/Texture"; import IFilterHelper from "./IFilterHelper"; import DisplayObject from "../display/DisplayObject"; import Rectangle from "openfl/geom/Rectangle"; import Matrix3D from "openfl/geom/Matrix3D"; declare namespace starling.filters { /** * @private * * * * This class manages texture creation, pooling and disposal of all textures * * during filter processing. * */ export class FilterHelper implements IFilterHelper { /** * Creates a new, empty instance. */ constructor(textureFormat?: string); /** * Purges the pool. */ dispose(): void; /** * Starts a new round of rendering. If numPasses is greater than zero, each * * getTexture() call will be counted as one pass; the final pass will then * * return null instead of a texture, to indicate that this pass should be * * rendered to the back buffer. * */ start(numPasses: number, drawLastPassToBackBuffer: boolean): void; /** * @inheritDoc */ getTexture(resolution?: number): Texture; /** * @inheritDoc */ putTexture(texture: Texture): void; /** * Purges the pool and disposes all textures. */ purge(): void; /** * The projection matrix that was active when the filter started processing. */ get projectionMatrix3D(): Matrix3D; set projectionMatrix3D(value: Matrix3D) /** * The render target that was active when the filter started processing. */ get renderTarget(): Texture; set renderTarget(value: Texture) /** * The clipping rectangle that was active when the filter started processing. */ get clipRect(): Rectangle; set clipRect(value: Rectangle) /** * @inheritDoc */ get targetBounds(): Rectangle; set targetBounds(value: Rectangle) /** * @inheritDoc */ get target(): DisplayObject; set target(value: DisplayObject) /** * The scale factor of the returned textures. */ get textureScale(): number; set textureScale(value: number) /** * The texture format of the returned textures. @default BGRA */ get textureFormat(): string; set textureFormat(value: string) } } export default starling.filters.FilterHelper;