import { Ray } from "three"; import { Node } from "../core/Node.js"; import { RaycastingFlags } from "./RaycastingFlags.js"; /** * Calculates ray projection parameters for the given octree and ray setup. * * @param octree - The octree. * @param ray - A ray. * @param flags - Raycasting flags. * @return The ray parameters `[tx0, ty0, tz0, tx1, ty1, tz1]`, or null if the ray doesn't hit the octree. */ export declare function intersectOctree(octree: Node, ray: Ray, flags: RaycastingFlags): number[] | null;