import { SurfaceGLBase } from "./surface-gl-base" import defaultVerSource from './shaders/particle-system/vert' import defaultFragSource from './shaders/particle-system/frag' export default class ParticleSystemSurfaceGl extends SurfaceGLBase { create (): void { super.create() } protected get defaultVerSource () { return defaultVerSource } protected get defaultFragSource () { return defaultFragSource } }