///
///
module States {
export class PreloadState extends Phaser.State {
preload() {
var x = this.game.width / 2;
var y = this.game.height / 2;
var logo = this.game.add.sprite(x, y, 'logo');
logo.anchor.set(0.5);
var progressBar = this.game.add.sprite(x, y + 100, 'progressBar');
progressBar.anchor.set(0.5);
this.load.setPreloadSprite(progressBar);
}
create() {
this.game.time.events.add(2000, () => {
this.game.state.start('play');
}, this);
}
}
}