export namespace ColorCorrectionShader { namespace uniforms { namespace tDiffuse { const value: null; } namespace powRGB { const value_1: Vector3; export { value_1 as value }; } namespace mulRGB { const value_2: Vector3; export { value_2 as value }; } namespace addRGB { const value_3: Vector3; export { value_3 as value }; } } const vertexShader: string; const fragmentShader: string; } import { Vector3 } from "three/src/math/Vector3";