/** * @author alteredq / http://alteredqualia.com/ */ import { Material, WebGLRenderer } from "three"; import { FullScreenQuad, Pass } from "./Pass"; export declare class ShaderPass extends Pass { textureID: string; uniforms: object; material: Material; fsQuad: FullScreenQuad; constructor(shader: object, textureID?: string); render(renderer: WebGLRenderer, writeBuffer: any, readBuffer: any): void; }