/** * @author alteredq / http://alteredqualia.com/ */ import { Camera, Color, Material, Scene, WebGLRenderer } from "three"; import { Pass } from "./Pass"; export declare class RenderPass extends Pass { scene: Scene; camera: Camera; overrideMaterial: Material | null; clearColor: Color | null; clearAlpha: number; clearDepth: boolean; constructor(scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color, clearAlpha?: number); render(renderer: WebGLRenderer, writeBuffer: any, readBuffer: any): void; }