import { Mesh, Material, WebGLRenderer, WebGLRenderTarget } from "three"; export declare class Pass { enabled: boolean; needsSwap: boolean; clear: boolean; renderToScreen: boolean; constructor(); setSize(width: number, height: number): void; render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive: boolean): void; } export declare class FullScreenQuad { _mesh: Mesh; constructor(material?: Material); get material(): Material; set material(value: Material); render(renderer: WebGLRenderer): void; }