import { Mesh } from 'three'; import { EaseProgress } from './EaseProgress'; export declare class CylinderSlot { mesh: Mesh; rotationXShiftRadians: number; rotationProgress: EaseProgress; constructor(props: { texture: string; }); rotateCylunderToNumber(params: { number: number; cycles?: number; durationSeconds: number; }): void; getCylinderRotationToNumber(number: number, cycles?: number): number; update(delta: number): void; toRadians(angle: number): number; }