export interface GameDataStat { REF_NB: number; CATEGORY: string; PRIMARY_NAME_TYPE: string; REF: string; SCORE: number; MIN_LEVEL: number; PERCENT: '' | '%' | 'X'; HELM: '' | 'P' | 'S'; ARMOR: '' | 'P' | 'S'; BELT: '' | 'P' | 'S'; BRACER: '' | 'P' | 'S'; GLOVE: '' | 'P' | 'S'; SHOULDER: '' | 'P' | 'S'; BOOT: '' | 'P' | 'S'; RING: '' | 'P' | 'S'; AMULET: '' | 'P' | 'S'; CAPE: '' | 'P' | 'S'; }