export declare enum SkillGenre { AreaOfEffect = "aoe", Aura = "aura", Totem = "totem", Movement = "movement", Melee = "melee", Projectile = "projectile", DamageOverTime = "dot", Special = "special", Minion = "minion", Temporal = "temporal", Arcanic = "arcanic", Obliteration = "obliteration" }