import { Bytes } from '../../model/parser/game/bytes'; export declare const QUEST_LIST: Bytes; export declare const TEMPLE_DATA: Bytes; export declare const WEAPON_EQUIP: Bytes; export declare const CORRUPTED_SLORM: Bytes; export declare const PURE_SLORM: Bytes; export declare const STATS_FETCHED: Bytes; export declare const LEVEL_CAP_PREVIOUS: Bytes; export declare const MISSION_MATCH: Bytes; export declare const ULTIMATUMS: Bytes; export declare const VERSION: Bytes; export declare const TEMPLE_UPGRADES: Bytes; export declare const SLORMITE_LIST: Bytes; export declare const SHARED_INVENTORY: Bytes; export declare const FIRST_HERO: Bytes; export declare const WEAPON_DATA: Bytes; export declare const GAMEMODE: Bytes; export declare const SKILL_EQUIP: Bytes; export declare const HERO: Bytes; export declare const MISSIONS: Bytes; export declare const TEMPLE_BLESSING: Bytes; export declare const DATE: Bytes; export declare const STORE_REFRESH_LIST: Bytes; export declare const TRAITS: Bytes; export declare const REPUTATION: Bytes; export declare const WRATH: Bytes; export declare const SKILL_RANK: Bytes; export declare const REAPER_PITY: Bytes; export declare const REAPER_AFFINITY: Bytes; export declare const REAPER_RUNES: Bytes; export declare const GOLD: Bytes; export declare const XP: Bytes; export declare const INVENTORY: Bytes; export declare const SLORM: Bytes; export declare const INFLUENCE: Bytes; export declare const ELEMENT_EQUIP: Bytes; export declare const TUTORIALS: Bytes; export declare const EQUIPMENT_LIST: Bytes; export declare const ELEMENT_RANK: Bytes; export declare const ENEMY_MATCH: Bytes; export declare const AURAS: Bytes; export declare const PROFILE: Bytes; export declare const ENEMY_LEVEL: Bytes;