export declare const GAME_DATA_RUNE: ({ REF: number; SPRITE: number; EN_NAME: string; EN_DESCRIPTION: string; FR_NAME: string; FR_DESCRIPTION: string; CH_NAME: string; CH_DESCRIPTION: string; TW_NAME: string; TW_DESCRIPTION: string; JP_NAME: string; JP_DESCRIPTION: string; DE_NAME: string; DE_DESCRIPTION: string; ES_NAME: string; ES_DESCRIPTION: string; IT_NAME: string; IT_DESCRIPTION: string; RU_NAME: string; RU_DESCRIPTION: string; PT_NAME: string; PT_DESCRIPTION: string; VALUE_BASE: string; VALUE_PER_LEVEL: string; VALUE_TYPE: string; VALUE_LEVEL: string; VALUE_STAT: string; VALUE_REAL: string; REAPER: null; DURATION_BASE: null; DURATION_LEVEL: null; POWER: null; BLACKSMITH: number; } | { REF: number; SPRITE: number; EN_NAME: string; EN_DESCRIPTION: string; FR_NAME: string; FR_DESCRIPTION: string; CH_NAME: string; CH_DESCRIPTION: string; TW_NAME: string; TW_DESCRIPTION: string; JP_NAME: string; JP_DESCRIPTION: string; DE_NAME: string; DE_DESCRIPTION: string; ES_NAME: string; ES_DESCRIPTION: string; IT_NAME: string; IT_DESCRIPTION: string; RU_NAME: string; RU_DESCRIPTION: string; PT_NAME: string; PT_DESCRIPTION: string; VALUE_BASE: string; VALUE_PER_LEVEL: string; VALUE_TYPE: string; VALUE_LEVEL: string; VALUE_STAT: string; VALUE_REAL: string; REAPER: number; DURATION_BASE: number; DURATION_LEVEL: number; POWER: number; BLACKSMITH: number; })[];