export declare const GAME_DATA_LEGENDARY: ({ FIELD1: string; FIELD2: null; REF: number; ITEM: string; EN_NAME: string; EN_DESC: string; FR_NAME: string; FR_DESC: string; CH_NAME: string; CH_DESC: string; TW_NAME: string; TW_DESC: string; JP_NAME: string; JP_DESC: string; DE_NAME: string; DE_DESC: string; ES_NAME: string; ES_DESC: string; IT_NAME: string; IT_DESC: string; RU_NAME: string; RU_DESC: string; PT_NAME: string; PT_DESC: string; VALUE: string; TYPE: string; UPGRADABLE: string; RANGE: string; STAT: string; DAMAGE_GENRE: string; SPRITE: number; HERO: number; SKILL: string; STAT_ONLY: boolean; LOOTABLE: boolean; } | { FIELD1: string; FIELD2: null; REF: number; ITEM: string; EN_NAME: string; EN_DESC: string; FR_NAME: string; FR_DESC: string; CH_NAME: string; CH_DESC: string; TW_NAME: string; TW_DESC: string; JP_NAME: string; JP_DESC: string; DE_NAME: string; DE_DESC: string; ES_NAME: string; ES_DESC: string; IT_NAME: string; IT_DESC: string; RU_NAME: string; RU_DESC: string; PT_NAME: string; PT_DESC: string; VALUE: string; TYPE: string; UPGRADABLE: string; RANGE: string; STAT: string; DAMAGE_GENRE: string; SPRITE: number; HERO: number; SKILL: string; STAT_ONLY: null; LOOTABLE: boolean; } | { FIELD1: string; FIELD2: number; REF: number; ITEM: string; EN_NAME: string; EN_DESC: string; FR_NAME: string; FR_DESC: string; CH_NAME: string; CH_DESC: string; TW_NAME: string; TW_DESC: string; JP_NAME: string; JP_DESC: string; DE_NAME: string; DE_DESC: string; ES_NAME: string; ES_DESC: string; IT_NAME: string; IT_DESC: string; RU_NAME: string; RU_DESC: string; PT_NAME: string; PT_DESC: string; VALUE: string; TYPE: string; UPGRADABLE: string; RANGE: string; STAT: string; DAMAGE_GENRE: string; SPRITE: number; HERO: number; SKILL: string; STAT_ONLY: boolean; LOOTABLE: boolean; } | { FIELD1: string; FIELD2: null; REF: number; ITEM: string; EN_NAME: string; EN_DESC: string; FR_NAME: string; FR_DESC: string; CH_NAME: string; CH_DESC: string; TW_NAME: string; TW_DESC: string; JP_NAME: string; JP_DESC: string; DE_NAME: string; DE_DESC: string; ES_NAME: string; ES_DESC: string; IT_NAME: string; IT_DESC: string; RU_NAME: string; RU_DESC: string; PT_NAME: string; PT_DESC: string; VALUE: string; TYPE: string; UPGRADABLE: string; RANGE: string; STAT: string; DAMAGE_GENRE: string; SPRITE: null; HERO: number; SKILL: string; STAT_ONLY: null; LOOTABLE: boolean; })[];