export declare const GAME_DATA_BUFF: ({ REF: string; EN_NAME: string; EN_DESCRIPTION: string; FR_NAME: string; FR_DESCRIPTION: string; CH_NAME: string; CH_DESCRIPTION: string; TW_NAME: string; TW_DESCRIPTION: string; JP_NAME: string; JP_DESCRIPTION: string; DE_NAME: string; DE_DESCRIPTION: string; ES_NAME: string; ES_DESCRIPTION: string; IT_NAME: string; IT_DESCRIPTION: string; RU_NAME: string; RU_DESCRIPTION: string; PT_NAME: string; PT_DESCRIPTION: string; ASSOCIATED_EFFECT: string; SPRITE: string; INDEX: number; BUFF_OR_DEBUFF: string; VISUAL: string; FLOAT_TEXT: string; IS_TICKING: null; KEEP_ON_HUB: null; } | { REF: string; EN_NAME: string; EN_DESCRIPTION: string; FR_NAME: string; FR_DESCRIPTION: string; CH_NAME: string; CH_DESCRIPTION: string; TW_NAME: string; TW_DESCRIPTION: string; JP_NAME: string; JP_DESCRIPTION: string; DE_NAME: string; DE_DESCRIPTION: string; ES_NAME: string; ES_DESCRIPTION: string; IT_NAME: string; IT_DESCRIPTION: string; RU_NAME: string; RU_DESCRIPTION: string; PT_NAME: string; PT_DESCRIPTION: string; ASSOCIATED_EFFECT: string; SPRITE: string; INDEX: number; BUFF_OR_DEBUFF: string; VISUAL: string; FLOAT_TEXT: string; IS_TICKING: boolean; KEEP_ON_HUB: null; } | { REF: string; EN_NAME: string; EN_DESCRIPTION: string; FR_NAME: string; FR_DESCRIPTION: string; CH_NAME: string; CH_DESCRIPTION: string; TW_NAME: string; TW_DESCRIPTION: string; JP_NAME: string; JP_DESCRIPTION: string; DE_NAME: string; DE_DESCRIPTION: string; ES_NAME: string; ES_DESCRIPTION: string; IT_NAME: string; IT_DESCRIPTION: string; RU_NAME: string; RU_DESCRIPTION: string; PT_NAME: string; PT_DESCRIPTION: string; ASSOCIATED_EFFECT: string; SPRITE: string; INDEX: number; BUFF_OR_DEBUFF: string; VISUAL: string; FLOAT_TEXT: string; IS_TICKING: boolean; KEEP_ON_HUB: boolean; } | { REF: string; EN_NAME: string; EN_DESCRIPTION: string; FR_NAME: string; FR_DESCRIPTION: string; CH_NAME: string; CH_DESCRIPTION: string; TW_NAME: string; TW_DESCRIPTION: string; JP_NAME: string; JP_DESCRIPTION: string; DE_NAME: string; DE_DESCRIPTION: string; ES_NAME: string; ES_DESCRIPTION: string; IT_NAME: string; IT_DESCRIPTION: string; RU_NAME: string; RU_DESCRIPTION: string; PT_NAME: string; PT_DESCRIPTION: string; ASSOCIATED_EFFECT: string; SPRITE: string; INDEX: number; BUFF_OR_DEBUFF: string; VISUAL: string; FLOAT_TEXT: string; IS_TICKING: null; KEEP_ON_HUB: boolean; } | { REF: string; EN_NAME: string; EN_DESCRIPTION: string; FR_NAME: string; FR_DESCRIPTION: string; CH_NAME: string; CH_DESCRIPTION: string; TW_NAME: string; TW_DESCRIPTION: string; JP_NAME: string; JP_DESCRIPTION: string; DE_NAME: string; DE_DESCRIPTION: string; ES_NAME: string; ES_DESCRIPTION: string; IT_NAME: string; IT_DESCRIPTION: string; RU_NAME: string; RU_DESCRIPTION: string; PT_NAME: string; PT_DESCRIPTION: string; ASSOCIATED_EFFECT: string; SPRITE: string; INDEX: null; BUFF_OR_DEBUFF: string; VISUAL: string; FLOAT_TEXT: string; IS_TICKING: null; KEEP_ON_HUB: null; })[];