export declare enum EState { IDLE = "idle", STARTING = "starting", ACTIVE = "active", STOPPING = "stopping", FAILED = "failed" } export declare enum EAction { LOG_TRANSITION = "logTransition", LOG_STATE_CHANGE = "logStateChange", SET_ERROR = "setError", CLEAR_ERROR = "clearError", SET_VIDEO_TRACK = "setVideoTrack", CLEAR_VIDEO_TRACK = "clearVideoTrack" } export declare enum EEvents { SCREEN_STARTING = "SCREEN.STARTING", SCREEN_STARTED = "SCREEN.STARTED", SCREEN_UPDATING = "SCREEN.UPDATING", SCREEN_UPDATED = "SCREEN.UPDATED", SCREEN_ENDING = "SCREEN.ENDING", SCREEN_ENDED = "SCREEN.ENDED", SCREEN_FAILED = "SCREEN.FAILED", CALL_ENDED = "CALL.ENDED", CALL_FAILED = "CALL.FAILED", PRESENTATION_RESET = "PRESENTATION.RESET" } export declare const initialContext: { lastError: undefined; videoTrack: undefined; };