import SignBoard from "../SignBoard"; import Texture from "./Texture"; declare class TextTexture implements Texture { private _signboard; private _canvas; private _context; private _texture; get webGLTexture(): WebGLTexture; get size(): { width: number; height: number; }; constructor(signboard: SignBoard); init(gl: WebGLRenderingContext): void; update(src?: string): void; upload(gl: WebGLRenderingContext): void; private _drawText; private _getDrawingOptions; } export default TextTexture;