import Texture from "./Texture"; declare class ImageTexture implements Texture { private _image; private _texture; get webGLTexture(): WebGLTexture; get size(): { width: number; height: number; }; constructor(image: HTMLImageElement); init(gl: WebGLRenderingContext): void; upload(gl: WebGLRenderingContext): void; update(src?: string): void; } export default ImageTexture;