import { Attributes } from "graphology-types"; import { NodeDisplayData, RenderParams } from "../../../types.js"; import { NodeProgram } from "../../node.js"; import { ProgramInfo } from "../../utils.js"; declare const UNIFORMS: readonly ["u_sizeRatio", "u_pixelRatio", "u_matrix"]; export default class NodePointProgram extends NodeProgram<(typeof UNIFORMS)[number], N, E, G> { getDefinition(): { VERTICES: number; VERTEX_SHADER_SOURCE: string; FRAGMENT_SHADER_SOURCE: string; METHOD: 0; UNIFORMS: readonly ["u_sizeRatio", "u_pixelRatio", "u_matrix"]; ATTRIBUTES: ({ name: string; size: number; type: 5126; normalized?: undefined; } | { name: string; size: number; type: 5121; normalized: boolean; })[]; }; processVisibleItem(nodeIndex: number, startIndex: number, data: NodeDisplayData): void; setUniforms({ sizeRatio, pixelRatio, matrix }: RenderParams, { gl, uniformLocations }: ProgramInfo): void; } export {};