import { type GpuShaderDefinition, type BlendMode, type PropDriver, type TransformConfig, type BoundingBoxConfig, type LayoutConfig } from '../../core'; declare function $$render = Record>(): { props: { /** The shader definition (`defineShader({...})`). */ src: GpuShaderDefinition; blendMode?: BlendMode; opacity?: number; visible?: boolean; id?: string; maskSource?: string; maskType?: string; renderOrder?: number; transform?: Partial; boundingBox?: Partial; flow?: LayoutConfig; absolute?: boolean; children?: import("svelte").Snippet; } & { [K in keyof T]?: PropDriver | T[K] | undefined; }; exports: {}; bindings: ""; slots: {}; events: {}; }; declare class __sveltets_Render = Record> { props(): ReturnType>['props']; events(): ReturnType>['events']; slots(): ReturnType>['slots']; bindings(): ""; exports(): {}; } interface $$IsomorphicComponent { new = Record>(options: import('svelte').ComponentConstructorOptions['props']>>): import('svelte').SvelteComponent['props']>, ReturnType<__sveltets_Render['events']>, ReturnType<__sveltets_Render['slots']>> & { $$bindings?: ReturnType<__sveltets_Render['bindings']>; } & ReturnType<__sveltets_Render['exports']>; = Record>(internal: unknown, props: ReturnType<__sveltets_Render['props']> & {}): ReturnType<__sveltets_Render['exports']>; z_$$bindings?: ReturnType<__sveltets_Render['bindings']>; } declare const CustomShader: $$IsomorphicComponent; type CustomShader = Record> = InstanceType>; export default CustomShader;