import { default as React } from 'react'; import { BlendMode, PropDriver, TransformConfig, BoundingBoxConfig, LayoutConfig } from '../../core'; import { ComponentProps } from '../../core/shaders/Satin'; export type { ComponentProps }; /** * Base props that all shader components have */ interface BaseShaderProps { children?: React.ReactNode; blendMode?: BlendMode; opacity?: number; visible?: boolean; id?: string; maskSource?: string; maskType?: string; renderOrder?: number; transform?: Partial; boundingBox?: Partial; flow?: LayoutConfig; absolute?: boolean; ref?: React.Ref; } /** * Component-specific props that merge base props with shader-specific props * Note: ComponentProps are made optional since they have defaults from the shader definition */ type ShaderComponentProps = BaseShaderProps & Partial> & { foldDirection?: ComponentProps['foldDirection'] | PropDriver; foldDepth?: ComponentProps['foldDepth'] | PropDriver; foldWidth?: ComponentProps['foldWidth'] | PropDriver; pinning?: ComponentProps['pinning'] | PropDriver; seed?: ComponentProps['seed'] | PropDriver; breeze?: ComponentProps['breeze'] | PropDriver; gloss?: ComponentProps['gloss'] | PropDriver; anisotropy?: ComponentProps['anisotropy'] | PropDriver; bloom?: ComponentProps['bloom'] | PropDriver; sheen?: ComponentProps['sheen'] | PropDriver; weave?: ComponentProps['weave'] | PropDriver; fiberAngle?: ComponentProps['fiberAngle'] | PropDriver; lightAngle?: ComponentProps['lightAngle'] | PropDriver; fill?: ComponentProps['fill'] | PropDriver; }; /** * The main React wrapper component for Shader shader nodes */ export declare const ShaderComponent: React.FC; export default ShaderComponent; //# sourceMappingURL=Satin.d.ts.map