import { transformAngle } from '../../utilities/transformations'; export interface ComponentProps { /** * Intensity of the linear blur effect * * @default 30 */ intensity: number; /** * Direction of the linear blur (in degrees) * * @default 0 */ angle: Parameters[0]; /** * Spectral color fringing along the streak, like light through a lens; negative flips which end is red * * @default 0 */ dispersion: number; /** * Concentrates the dispersion away from the center; 0 fringes everywhere equally * * @default 0 */ falloff: number; /** * Radius of a clean zone around the center that stays sharp * * @default 0 */ focus: number; /** * Trails the streak off one side of each pixel like a comet; the sign picks the direction * * @default 0 */ bias: number; /** * Lets bright pixels streak further than dark ones, like light rays * * @default 0 */ highlights: number; /** * Per-pixel noise on the tap spacing that hides banding in long streaks * * @default 0 */ jitter: number; } export declare const componentDefinition: import('../../std').ShaderDefinition; export default componentDefinition; //# sourceMappingURL=index.d.ts.map