import type { GpuFailureReason } from '../../core'; interface Props { disableTelemetry?: boolean; colorSpace?: 'p3-linear' | 'srgb'; toneMapping?: 'linear' | 'reinhard' | 'cineon' | 'aces' | 'agx' | 'neutral' | 'hable' | 'unreal'; isPreview?: boolean; onready?: () => void; /** * This browser/GPU cannot run the shader, so the canvas will stay transparent for good. * Fires at most once, and nothing is written to the console — render your own static * fallback (a gradient, an image) from this callback if you want one. */ onunavailable?: (reason: GpuFailureReason) => void; children?: import('svelte').Snippet; [key: string]: any; } declare const Shader: import("svelte").Component; type Shader = ReturnType; export default Shader;