import { type BlendMode, type PropDriver, type TransformConfig, type BoundingBoxConfig, type LayoutConfig } from '../../core'; import { type ComponentProps } from '../../core/shaders/ParticleField'; /** * Define component props including blend mode, opacity, visibility, masking, and transformation */ interface ExtendedComponentProps extends Partial { depth?: ComponentProps['depth'] | PropDriver; particleSize?: ComponentProps['particleSize'] | PropDriver; wobble?: ComponentProps['wobble'] | PropDriver; zoom?: ComponentProps['zoom'] | PropDriver; rotationX?: ComponentProps['rotationX'] | PropDriver; rotationY?: ComponentProps['rotationY'] | PropDriver; rotationZ?: ComponentProps['rotationZ'] | PropDriver; offsetX?: ComponentProps['offsetX'] | PropDriver; offsetY?: ComponentProps['offsetY'] | PropDriver; blendMode?: BlendMode; opacity?: number; visible?: boolean; id?: string; maskSource?: string; maskType?: string; renderOrder?: number; transform?: Partial; boundingBox?: Partial; flow?: LayoutConfig; absolute?: boolean; children?: import('svelte').Snippet; } declare const ParticleField: import("svelte").Component; type ParticleField = ReturnType; export default ParticleField;