import { type BlendMode, type PropDriver, type TransformConfig, type BoundingBoxConfig, type LayoutConfig } from '../../core'; import { type ComponentProps } from '../../core/shaders/LensDistortion'; /** * Define component props including blend mode, opacity, visibility, masking, and transformation */ interface ExtendedComponentProps extends Partial { center?: ComponentProps['center'] | PropDriver; spread?: ComponentProps['spread'] | PropDriver; angle?: ComponentProps['angle'] | PropDriver; perspective?: ComponentProps['perspective'] | PropDriver; bias?: ComponentProps['bias'] | PropDriver; count?: ComponentProps['count'] | PropDriver; dispersion?: ComponentProps['dispersion'] | PropDriver; dispersionShift?: ComponentProps['dispersionShift'] | PropDriver; dispersionColor?: ComponentProps['dispersionColor'] | PropDriver; focusCenter?: ComponentProps['focusCenter'] | PropDriver; focusEdges?: ComponentProps['focusEdges'] | PropDriver; lensBulge?: ComponentProps['lensBulge'] | PropDriver; lensCircle?: ComponentProps['lensCircle'] | PropDriver; swirl?: ComponentProps['swirl'] | PropDriver; noise?: ComponentProps['noise'] | PropDriver; noiseFrequency?: ComponentProps['noiseFrequency'] | PropDriver; noiseOffset?: ComponentProps['noiseOffset'] | PropDriver; grainMixer?: ComponentProps['grainMixer'] | PropDriver; grainOverlay?: ComponentProps['grainOverlay'] | PropDriver; blendMode?: BlendMode; opacity?: number; visible?: boolean; id?: string; maskSource?: string; maskType?: string; renderOrder?: number; transform?: Partial; boundingBox?: Partial; flow?: LayoutConfig; absolute?: boolean; children?: import('svelte').Snippet; } declare const LensDistortion: import("svelte").Component; type LensDistortion = ReturnType; export default LensDistortion;