import { type BlendMode, type PropDriver, type TransformConfig, type BoundingBoxConfig, type LayoutConfig } from '../../core'; import { type ComponentProps } from '../../core/shaders/Glitch'; /** * Define component props including blend mode, opacity, visibility, masking, and transformation */ interface ExtendedComponentProps extends Partial { intensity?: ComponentProps['intensity'] | PropDriver; rgbShift?: ComponentProps['rgbShift'] | PropDriver; blockDensity?: ComponentProps['blockDensity'] | PropDriver; colorBarIntensity?: ComponentProps['colorBarIntensity'] | PropDriver; mirrorAmount?: ComponentProps['mirrorAmount'] | PropDriver; scanlineIntensity?: ComponentProps['scanlineIntensity'] | PropDriver; blendMode?: BlendMode; opacity?: number; visible?: boolean; id?: string; maskSource?: string; maskType?: string; renderOrder?: number; transform?: Partial; boundingBox?: Partial; flow?: LayoutConfig; absolute?: boolean; children?: import('svelte').Snippet; } declare const Glitch: import("svelte").Component; type Glitch = ReturnType; export default Glitch;