import { type BlendMode, type PropDriver, type TransformConfig, type BoundingBoxConfig, type LayoutConfig } from '../../core'; import { type ComponentProps } from '../../core/shaders/Glass'; /** * Define component props including blend mode, opacity, visibility, masking, and transformation */ interface ExtendedComponentProps extends Partial { center?: ComponentProps['center'] | PropDriver; scale?: ComponentProps['scale'] | PropDriver; refraction?: ComponentProps['refraction'] | PropDriver; edgeSoftness?: ComponentProps['edgeSoftness'] | PropDriver; thickness?: ComponentProps['thickness'] | PropDriver; aberration?: ComponentProps['aberration'] | PropDriver; innerZoom?: ComponentProps['innerZoom'] | PropDriver; highlight?: ComponentProps['highlight'] | PropDriver; highlightSoftness?: ComponentProps['highlightSoftness'] | PropDriver; fresnel?: ComponentProps['fresnel'] | PropDriver; fresnelSoftness?: ComponentProps['fresnelSoftness'] | PropDriver; tintIntensity?: ComponentProps['tintIntensity'] | PropDriver; blendMode?: BlendMode; opacity?: number; visible?: boolean; id?: string; maskSource?: string; maskType?: string; renderOrder?: number; transform?: Partial; boundingBox?: Partial; flow?: LayoutConfig; absolute?: boolean; children?: import('svelte').Snippet; } declare const Glass: import("svelte").Component; type Glass = ReturnType; export default Glass;