import { type BlendMode, type PropDriver, type TransformConfig, type BoundingBoxConfig, type LayoutConfig } from '../../core'; import { type ComponentProps } from '../../core/shaders/BrickPattern'; /** * Define component props including blend mode, opacity, visibility, masking, and transformation */ interface ExtendedComponentProps extends Partial { cellsX?: ComponentProps['cellsX'] | PropDriver; cellsY?: ComponentProps['cellsY'] | PropDriver; mortar?: ComponentProps['mortar'] | PropDriver; softness?: ComponentProps['softness'] | PropDriver; variation?: ComponentProps['variation'] | PropDriver; rotation?: ComponentProps['rotation'] | PropDriver; offset?: ComponentProps['offset'] | PropDriver; speedVariance?: ComponentProps['speedVariance'] | PropDriver; blendMode?: BlendMode; opacity?: number; visible?: boolean; id?: string; maskSource?: string; maskType?: string; renderOrder?: number; transform?: Partial; boundingBox?: Partial; flow?: LayoutConfig; absolute?: boolean; children?: import('svelte').Snippet; } declare const BrickPattern: import("svelte").Component; type BrickPattern = ReturnType; export default BrickPattern;