import { JSX } from 'solid-js'; import { BlendMode, PropDriver, TransformConfig, BoundingBoxConfig, LayoutConfig } from '../../core'; import { ComponentProps } from '../../core/shaders/LightEdge'; export type { ComponentProps }; /** * Base props that all shader components have */ interface BaseShaderProps { children?: JSX.Element; blendMode?: BlendMode; opacity?: number; visible?: boolean; id?: string; maskSource?: string; maskType?: string; renderOrder?: number; transform?: Partial; boundingBox?: Partial; flow?: LayoutConfig; absolute?: boolean; } /** * Component-specific props that merge base props with shader-specific props * Note: ComponentProps are made optional since they have defaults from the shader definition */ type ShaderComponentProps = BaseShaderProps & Partial> & { center?: ComponentProps['center'] | PropDriver; thickness?: ComponentProps['thickness'] | PropDriver; softness?: ComponentProps['softness'] | PropDriver; intensity?: ComponentProps['intensity'] | PropDriver; bloom?: ComponentProps['bloom'] | PropDriver; spotSize?: ComponentProps['spotSize'] | PropDriver; pulse?: ComponentProps['pulse'] | PropDriver; smoke?: ComponentProps['smoke'] | PropDriver; smokeSize?: ComponentProps['smokeSize'] | PropDriver; seed?: ComponentProps['seed'] | PropDriver; }; /** * The main Solid wrapper component for Shader shader nodes */ export default function ShaderComponent(props: ShaderComponentProps): JSX.Element; //# sourceMappingURL=LightEdge.d.ts.map