import { JSX } from 'solid-js'; import { BlendMode, PropDriver, TransformConfig, BoundingBoxConfig, LayoutConfig } from '../../core'; import { ComponentProps } from '../../core/shaders/LensFlare'; export type { ComponentProps }; /** * Base props that all shader components have */ interface BaseShaderProps { children?: JSX.Element; blendMode?: BlendMode; opacity?: number; visible?: boolean; id?: string; maskSource?: string; maskType?: string; renderOrder?: number; transform?: Partial; boundingBox?: Partial; flow?: LayoutConfig; absolute?: boolean; } /** * Component-specific props that merge base props with shader-specific props * Note: ComponentProps are made optional since they have defaults from the shader definition */ type ShaderComponentProps = BaseShaderProps & Partial> & { lightPosition?: ComponentProps['lightPosition'] | PropDriver; intensity?: ComponentProps['intensity'] | PropDriver; ghostIntensity?: ComponentProps['ghostIntensity'] | PropDriver; ghostChroma?: ComponentProps['ghostChroma'] | PropDriver; haloIntensity?: ComponentProps['haloIntensity'] | PropDriver; haloChroma?: ComponentProps['haloChroma'] | PropDriver; haloSoftness?: ComponentProps['haloSoftness'] | PropDriver; starburstIntensity?: ComponentProps['starburstIntensity'] | PropDriver; starburstPoints?: ComponentProps['starburstPoints'] | PropDriver; streakIntensity?: ComponentProps['streakIntensity'] | PropDriver; streakLength?: ComponentProps['streakLength'] | PropDriver; glareIntensity?: ComponentProps['glareIntensity'] | PropDriver; glareSize?: ComponentProps['glareSize'] | PropDriver; edgeFade?: ComponentProps['edgeFade'] | PropDriver; }; /** * The main Solid wrapper component for Shader shader nodes */ export default function ShaderComponent(props: ShaderComponentProps): JSX.Element; //# sourceMappingURL=LensFlare.d.ts.map