import { JSX } from 'solid-js'; import { BlendMode, PropDriver, TransformConfig, BoundingBoxConfig, LayoutConfig } from '../../core'; import { ComponentProps } from '../../core/shaders/LensDistortion'; export type { ComponentProps }; /** * Base props that all shader components have */ interface BaseShaderProps { children?: JSX.Element; blendMode?: BlendMode; opacity?: number; visible?: boolean; id?: string; maskSource?: string; maskType?: string; renderOrder?: number; transform?: Partial; boundingBox?: Partial; flow?: LayoutConfig; absolute?: boolean; } /** * Component-specific props that merge base props with shader-specific props * Note: ComponentProps are made optional since they have defaults from the shader definition */ type ShaderComponentProps = BaseShaderProps & Partial> & { center?: ComponentProps['center'] | PropDriver; spread?: ComponentProps['spread'] | PropDriver; angle?: ComponentProps['angle'] | PropDriver; perspective?: ComponentProps['perspective'] | PropDriver; bias?: ComponentProps['bias'] | PropDriver; count?: ComponentProps['count'] | PropDriver; dispersion?: ComponentProps['dispersion'] | PropDriver; dispersionShift?: ComponentProps['dispersionShift'] | PropDriver; dispersionColor?: ComponentProps['dispersionColor'] | PropDriver; focusCenter?: ComponentProps['focusCenter'] | PropDriver; focusEdges?: ComponentProps['focusEdges'] | PropDriver; lensBulge?: ComponentProps['lensBulge'] | PropDriver; lensCircle?: ComponentProps['lensCircle'] | PropDriver; swirl?: ComponentProps['swirl'] | PropDriver; noise?: ComponentProps['noise'] | PropDriver; noiseFrequency?: ComponentProps['noiseFrequency'] | PropDriver; noiseOffset?: ComponentProps['noiseOffset'] | PropDriver; grainMixer?: ComponentProps['grainMixer'] | PropDriver; grainOverlay?: ComponentProps['grainOverlay'] | PropDriver; }; /** * The main Solid wrapper component for Shader shader nodes */ export default function ShaderComponent(props: ShaderComponentProps): JSX.Element; //# sourceMappingURL=LensDistortion.d.ts.map