import { JSX } from 'solid-js'; import { BlendMode, PropDriver, TransformConfig, BoundingBoxConfig, LayoutConfig } from '../../core'; import { ComponentProps } from '../../core/shaders/FlutedGlass'; export type { ComponentProps }; /** * Base props that all shader components have */ interface BaseShaderProps { children?: JSX.Element; blendMode?: BlendMode; opacity?: number; visible?: boolean; id?: string; maskSource?: string; maskType?: string; renderOrder?: number; transform?: Partial; boundingBox?: Partial; flow?: LayoutConfig; absolute?: boolean; } /** * Component-specific props that merge base props with shader-specific props * Note: ComponentProps are made optional since they have defaults from the shader definition */ type ShaderComponentProps = BaseShaderProps & Partial> & { angle?: ComponentProps['angle'] | PropDriver; frequency?: ComponentProps['frequency'] | PropDriver; softness?: ComponentProps['softness'] | PropDriver; waveAmplitude?: ComponentProps['waveAmplitude'] | PropDriver; waveFrequency?: ComponentProps['waveFrequency'] | PropDriver; refraction?: ComponentProps['refraction'] | PropDriver; aberration?: ComponentProps['aberration'] | PropDriver; highlight?: ComponentProps['highlight'] | PropDriver; highlightSoftness?: ComponentProps['highlightSoftness'] | PropDriver; }; /** * The main Solid wrapper component for Shader shader nodes */ export default function ShaderComponent(props: ShaderComponentProps): JSX.Element; //# sourceMappingURL=FlutedGlass.d.ts.map