import { JSX } from 'solid-js'; import { BlendMode, PropDriver, TransformConfig, BoundingBoxConfig, LayoutConfig } from '../../core'; import { ComponentProps } from '../../core/shaders/BrickPattern'; export type { ComponentProps }; /** * Base props that all shader components have */ interface BaseShaderProps { children?: JSX.Element; blendMode?: BlendMode; opacity?: number; visible?: boolean; id?: string; maskSource?: string; maskType?: string; renderOrder?: number; transform?: Partial; boundingBox?: Partial; flow?: LayoutConfig; absolute?: boolean; } /** * Component-specific props that merge base props with shader-specific props * Note: ComponentProps are made optional since they have defaults from the shader definition */ type ShaderComponentProps = BaseShaderProps & Partial> & { cellsX?: ComponentProps['cellsX'] | PropDriver; cellsY?: ComponentProps['cellsY'] | PropDriver; mortar?: ComponentProps['mortar'] | PropDriver; softness?: ComponentProps['softness'] | PropDriver; variation?: ComponentProps['variation'] | PropDriver; rotation?: ComponentProps['rotation'] | PropDriver; offset?: ComponentProps['offset'] | PropDriver; speedVariance?: ComponentProps['speedVariance'] | PropDriver; }; /** * The main Solid wrapper component for Shader shader nodes */ export default function ShaderComponent(props: ShaderComponentProps): JSX.Element; //# sourceMappingURL=BrickPattern.d.ts.map