import { default as React } from 'react'; import { BlendMode, PropDriver, TransformConfig, BoundingBoxConfig, LayoutConfig } from '../../core'; import { ComponentProps } from '../../core/shaders/Irradiance'; export type { ComponentProps }; /** * Base props that all shader components have */ interface BaseShaderProps { children?: React.ReactNode; blendMode?: BlendMode; opacity?: number; visible?: boolean; id?: string; maskSource?: string; maskType?: string; renderOrder?: number; transform?: Partial; boundingBox?: Partial; flow?: LayoutConfig; absolute?: boolean; ref?: React.Ref; } /** * Component-specific props that merge base props with shader-specific props * Note: ComponentProps are made optional since they have defaults from the shader definition */ type ShaderComponentProps = BaseShaderProps & Partial> & { center?: ComponentProps['center'] | PropDriver; lightHeight?: ComponentProps['lightHeight'] | PropDriver; lightRange?: ComponentProps['lightRange'] | PropDriver; reach?: ComponentProps['reach'] | PropDriver; core?: ComponentProps['core'] | PropDriver; wrap?: ComponentProps['wrap'] | PropDriver; shadowSoftness?: ComponentProps['shadowSoftness'] | PropDriver; bodyLight?: ComponentProps['bodyLight'] | PropDriver; bevelWidth?: ComponentProps['bevelWidth'] | PropDriver; edgeSoftness?: ComponentProps['edgeSoftness'] | PropDriver; }; /** * The main React wrapper component for Shader shader nodes */ export declare const ShaderComponent: React.FC; export default ShaderComponent; //# sourceMappingURL=Irradiance.d.ts.map