/** * Shared scaffolding for the relief-style noise stylizations (Stone, Wool). * Each samples its child layer through a small surface distortion and then * modulates the child's brightness by a grayscale height field — like Paper, * but driven by the richer noise primitives. Both expose the same prop set * (intensity, scale, contrast, distortion, seed); only the height field and * defaults differ. */ /** The five controls shared by the relief stylizations, with per-shader defaults. */ export declare function reliefStylizeProps(defaults: { intensity: number; scale: number; contrast: number; distortion: number; }): { intensity: { default: number; description: string; ui: { type: "range"; min: number; max: number; step: number; label: string; group: string; }; }; scale: { default: number; description: string; ui: { type: "range"; min: number; max: number; step: number; label: string; group: string; }; }; contrast: { default: number; description: string; ui: { type: "range"; min: number; max: number; step: number; label: string; group: string; }; }; distortion: { default: number; description: string; ui: { type: "range"; min: number; max: number; step: number; label: string; group: string; }; }; seed: { default: number; description: string; ui: { type: "range"; min: number; max: number; step: number; label: string; group: string; }; }; }; //# sourceMappingURL=noiseStylize.d.ts.map