import { GpuShaderDefinition } from '../../gpu/porters'; export interface ComponentProps { /** * Distortion intensity * * @default 0.3 */ strength: number; /** * Number of bends/waves * * @default 1 */ frequency: number; /** * Animation speed * * Accepts a number between 0 and 5. * @default 1 */ speed: number; /** * Direction of wave distortion in degrees * * @default 0 */ angle: number; /** * Shape of the distortion wave * * Accepts one of: `"sine"`, `"triangle"`, `"square"`, `"sawtooth"`, `"bounce"`. * @default "sine" */ waveType: string; edges: string; } export declare const componentDefinition: GpuShaderDefinition; export default componentDefinition; //# sourceMappingURL=index.d.ts.map