import { GpuShaderDefinition } from '../../gpu/porters'; export interface ComponentProps { /** * How far the blinds have closed (0 = fully visible, 1 = fully wiped away) * * @default 0.5 */ progress: number; /** * Orientation of the strips in degrees * * @default 0 */ angle: number; /** * Number of strips across the frame * * @default 5 */ stripCount: number; /** * Softness of each closing strip edge * * @default 0.15 */ feather: number; /** * Close each strip from the opposite edge * * Accepts a boolean value (`true` or `false`). * @default false */ invert: boolean; } export declare const componentDefinition: GpuShaderDefinition; export default componentDefinition; //# sourceMappingURL=index.d.ts.map