import { transformColor, transformAngle } from '../../utilities/transformations'; export interface ComponentProps { /** * Background color between the arcs * * Accepts hex strings (`#ff0000`), RGB objects (`{ r, g, b }`), or CSS color names (`limegreen`). * @default "#000000" */ colorA: Parameters[0]; /** * Arc line color * * Accepts hex strings (`#ff0000`), RGB objects (`{ r, g, b }`), or CSS color names (`limegreen`). * @default "#ffffff" */ colorB: Parameters[0]; /** * Number of tiles across the shortest canvas edge * * @default 10 */ cells: number; /** * Thickness of the arc lines * * @default 2 */ thickness: number; /** * Rotation of the tiling in degrees * * @default 0 */ rotation: Parameters[0]; /** * Softness of the arc edges (0 = crisp, 1 = very soft) * * @default 0 */ softness: number; /** * Random seed — changes which tiles flip, producing a different maze pattern * * @default 0 */ seed: number; /** * Color space for color interpolation * * Accepts one of the predefined option values. * @default "linear" */ colorSpace: string; } export declare const componentDefinition: import('../..').GpuShaderDefinition; export default componentDefinition; //# sourceMappingURL=index.d.ts.map