import { GpuShaderDefinition } from '../../gpu/porters'; export interface ComponentProps { /** * Luminance level above which colors are inverted. Pixels brighter than this threshold get flipped. * * @default 0.5 */ threshold: number; /** * Blend between original (0) and fully solarized (1) * * @default 1 */ strength: number; } export declare const componentDefinition: GpuShaderDefinition; export default componentDefinition; //# sourceMappingURL=index.d.ts.map